#include "quantum.h"

#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
    {      0,      1,      2,      3,      4,      5,      6 },
    {      7,      8,      9,     10,     11,     12,     13 },
    {     14,     15,     16,     17,     18,     19,     20 },
    {     21,     22,     23,     24,     25,     26,     27 },
    {     28,     29,     30,     31,     32,     33,     34 },
    { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED,     33,     34 },
    {     35,     36,     37,     38,     39,     40,     41 },
    {     42,     43,     44,     45,     46,     47,     48 },
    {     49,     50,     51,     52,     53,     54,     55 },
    {     56,     57,     58,     59,     60,     61,     62 },
    {     63,     64,     65,     66,     67,     68,     68 },
    { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED,     68,     68 }
}, {
	// Left Hand Mapped Left to Right
    {   0,   0 }, {  21,   0 }, {  38,   0 }, {  56,   0 }, {  73,   0 }, {  91,   0 }, { 112,   0 },
    {   0,  18 }, {  21,  18 }, {  38,  18 }, {  56,  18 }, {  73,  18 }, {  91,  18 }, { 108,  13 },
    {   0,  35 }, {  21,  35 }, {  38,  35 }, {  56,  35 }, {  73,  35 }, {  91,  35 }, { 108,  31 },
    {   0,  52 }, {  21,  52 }, {  38,  52 }, {  56,  52 }, {  73,  52 }, {  91,  52 }, { 108,  48 },
    {   0,  70 }, {  21,  70 }, {  38,  70 }, {  56,  70 }, {  73,  70 }, {  89,  91 }, { 101, 103 },
	// Left Hand Mapped Right to Left
    { 224,   0 }, { 203,   0 }, { 186,   0 }, { 168,   0 }, { 151,   0 }, { 133,   0 }, { 112,   0 },
    { 224,  18 }, { 203,  18 }, { 186,  18 }, { 168,  18 }, { 151,  18 }, { 133,  18 }, { 116,  13 },
    { 224,  35 }, { 203,  35 }, { 186,  35 }, { 168,  35 }, { 151,  35 }, { 133,  35 }, { 116,  31 },
    { 224,  52 }, { 203,  52 }, { 186,  52 }, { 168,  52 }, { 151,  52 }, { 133,  52 }, { 116,  48 },
    { 224,  70 }, { 203,  70 }, { 186,  70 }, { 168,  70 }, { 151,  70 }, { 135,  91 }, { 123, 103 },
}, {
	// Left Hand Mapped Left to Right
    1, 4, 4, 4, 4, 4, 1,
    1, 4, 4, 4, 4, 4, 1,
    1, 4, 4, 4, 4, 4, 1,
    1, 4, 4, 4, 4, 4, 1,
    1, 1, 1, 1, 1, 1, 1,
	// Left Hand Mapped Right to Left
    1, 4, 4, 4, 4, 4, 1,
    1, 4, 4, 4, 4, 4, 1,
    1, 4, 4, 4, 4, 4, 1,
    1, 4, 4, 4, 4, 4, 1,
    1, 1, 1, 1, 1, 1, 1
} };

#endif

